Built in Rust, you can be highly confident your event will not crash from memory leaks or SEGFAULTS.
Vertical and horizontal scalability
In our testing I/O is the main bottleneck in massive events. As such, we made it so I/O logic can be offloaded horizontally. The actual core game server is scaled vertically.
Easy debugging profiling
All tasks are easily viewable in a tracing UI. All entities are viewable and modifiable from Flecs Explorer.